- Character Design is communication of the aspects of a character
- Starting Point: Words to describe the character.
- Interpret the words as what most people will percieve: For e.g.: a fat person has a round body which is wobbly and fleshy all over.
- There are two types of Character Development:
- Surface Characterisation:
- Exactly who he/she claims to be.
- Mostly physical characteristics without any thought to his/her mental state or being
- Complex Characterisation
- Whether the character’s actions are right or wrong?
- Most critical to show the mental state or being of the character
- E.g. Dr. Otto Octavius in Spiderman. Darth Vader in Star Wars
- To create a character, look at
- Background
- Personality
- Status
- Physical Appearance
- Basic Principles:
- Simplicity and clarity: engage the audience in a particular aspect of the character
- Staging: Pose the character such that it shows personality
- Color: Bold colors with a limited pallete.
- Less details the better!: Check how the character looks in a shilloute and see if it is distint and distinguishable
- Look beyond the picture to see what the character is all about
- Becoming a Character Designer:
- Observe: shape, height, sex, race, attractiveness, clothing, cleanliness, facial hair, age, weight, stance, language, movements
- Remember what you see: The visual clues. Create exaggerated sketches out of the unique characteristics
- Stereotypes:
- Hero:
- Square jaq/chin
- Slender
- Great mobility
- Muscular
- Strong Chin
- Muscular
- Gaunt:
- Resembles a skull
- High cheek bones!
- Beefy: